Rainbow over the minicipality

Rainbow over the minicipality

Friday 1 September 2017

Living in our 4-D world.

Living in our 4-D world.
When we look around us, we see a 2-D projection of our visual field, through circuits that criss-cross our brains, onto our visual cortex, which provides us with the cyclorama in which we behave.  Our vision of the world is always like a flat picture, but one with depth because of our binary vision.
When we close our eyes, we are not limited to seeing (with our minds eye) what is in front of us, but we can, in our minds, see all around us.
When we look at a flat picture, we are looking at it from outside of it.  If our point of view was in the picture, we would only see the immediate surrounding pixels, because we would be within a pixel, using computer jargon.  This concept has been well described in literature.
When we imagine the world around us while not observing it, we may imagine ourselves immersed in it.  The new immersive, virtual, binocular perceptual inventions are based on this principle.  When we put on the headset, we are presented with a construction of what we would see in a picture of the direction of view, that gives the illusion of existing within the imaginary reality.  It is constructed mathematically using rays and vectors and whatever based on the idea that the observer is within the scene.
We are deemed to exist within a single pixel, or perhaps a pair of close pixels, so we are similarly only able to see the surrounding pixels.  However, because most (where the air is) are transparent, we can see a lot of structure all around.
Some people are probably better at this than others.  It is part of our psycho-physiological development that we learn to navigate the 3-D world of which our bodies are part.  How well we conceptualise ourselves as existing within spatial dimensions must vary.  Reading literature is recommended to develop this.
It is also possible to imagine the world around oneself without being inside it, but as an outside observer of the space one inhabits.  One would see ones physical body from all sides as existing within the world, but one wold not be seeing the world from within that body.  It would be an out of body experience.  Many people have reported such experiences, for example swimmers who see themselves from above while they swim up and down in the pool below.  The near death experience includes this sort of perception. 
It must be possible for our brains to construct this sort of perception if it occurs spontaneously for some people in specific, usually extreme circumstances.  Then, it may be possible to develop the ability to see the world that way at will.  Perhaps some Religious, meditative and concentration techniques induce this perception giving rise to the belief that we each have a soul that is somehow outside or beyond the physical universe.  (There are other concepts of soul that are not negated by this argument.)
To recap: We look at a picture from outside the frame, in a totally different dimension.  Even a 3-D picture is viewed from outside the picture and in front of it.  Our perception of the world is of a circular or spherical projection all around us of a picture of what our eyes perceive but a picture that has depth.  We as observers are outside the picture.
Once one has perfected the ability to perceive ones surrounding environment from outside it, then one can start to explore the geometry of this extra-dimensional reality.  Our almost universal, cubical Architecture lends itself to this sort of exploration.  If we see ourselves in a room with a door in each wall, as well as a door in the ceiling and the floor, we can easily imagine ourselves going through that door into the room beyond.  Each room has six doors to the six surrounding rooms. 
Because it is all in the mind, we are not bound to imagine it as the animators present it, with the rooms forming an endless grid, with door on opposite sides opening onto room after room in every direction.  If we return to our 2-D heuristic simplification, we can imagine ourselves in the picture, which we now know is not continuous in every direction but is square.  We can move around within the flat surface and when we reach an edge, we can find a door to the next square.
Squares can repeat endlessly on a flat surface, or they can be wrapped round the sides of a cube.  Six squares form a cube.  If we were in one face, we could reach an edge, and stay on the cube by going through the door at the same time as shifting direction into another dimension, so that we are still in a flat, 2-D space, but within a plane at right angles to where we were.
Returning to 3-D, when we open a door at one side of our room, we can also imagine ourselves changing into another dimension, so that our room is somehow at right angles to the room we left, even though each appears to us, looking down on it, as a normal square room.  Because we have changed direction while we exit/enter a door, the rooms do not extend for ever, but wrap around a tesseract, just as the squares wrap around a cube.  Eight cubes form a tesseract.
It is therefore quite easy to see oneself within the rooms, one by one that wrap round each other.  It has to be done with eyes closed, because as soon as one looks around oneself at the real world, the other dimension collapses and we return to our pseudo-3D perception (2-D with depth) that looks real.  When the sense of changing direction when moving from room to room is perfected, it is possible to dispense with the walls of the room, and see everyone at once.  This is the equivalent of having not a cube with picture-sides, but a transparent cube that one can see inside. 
Higher dimension mathematics tends to describe shapes like the tesseract in terms of their surfaces, edges and points instead of considering the space within.  Architects design the structure, but it is the space within that we inhabit, just as we look at pictures from outside the surface.